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Hyperspin tutorial videos
Hyperspin tutorial videos




  1. Hyperspin tutorial videos install#
  2. Hyperspin tutorial videos archive#

This complication is easily solved by using RocketLauncher instead of the pre-bundled HyperLaunch to launch the emulator Simply killing the process will solve the problem. Open up your Task Manager and go to the Process tab to see it is still running. Q: Selecting a MAME game for the second time doesn't start the game.Ī: This only happens if you selected HyperLaunch as the launcher in HyperHQ and the HyperLaunch process doesn't completely terminated when you quit the game by pressing Esc. Now that we have setup HyperSpin to launch RocketLauncher, which will then fire up the configured emulators depending on the selected systems, you can then remove HyperLaunch.exe from HyperSpin since we are no longer using it.ĭelete HyperLaunch.exe from HyperSpin since we are no longer using it.įollowing are some screenshots taken from RocketLauncher to show its similarity with HyperLaunch.Īdding HyperSpin front-end to RocketLauncher. However it would really mess up your directory structure since RocketLauncher also share similar directory with HyperSpin such as Modules and Settings. RocketLauncher.EXE is launched by RocketLauncherUI and HyperLaunch.EXE is launched by HyperSpin.Īnother way to use RocketLauncher is to simply extract the RocketLauncher directly underneath the HyperSpin folder itself. We have to have these two different names because RocketLauncher.EXE is launched by RocketLauncherUI and HyperLaunch.EXE is launched by HyperSpin.Ĭreate another executable and name it as HyperLaunch.exe. Next, we're going to COPY RocketLauncher.exe and named it as HyperLaunch.exe since it is the built-in command line that is executed by HyperSpin (see the Command Line Preview when selecting HyperLaunch as execution). Look at line #10 which you'll replace it with the path to RocketLauncher, such as G:\Hyperspin\RocketLauncher\ Note that this is option is not visible in HyperHQ, so we'll have to do it manually. To do that, go to G:\HyperSpin\Settings and open up Settings.ini.Ĭhange the HyperLaunch Path into the RocketLauncher path. Don't worry as we can simply redirect it to RocketLauncher in the steps below.

hyperspin tutorial videos

HyperSpin v1.3.3 still refers to HyperLaunch instead of RocketLauncher. Don't worry though, it is simply a pointer to the HyperLaunch.exe which we can easily change. HyperSpin 1.3.3 still refers to HyperLaunch instead of RocketLauncher. Since we are using RocketLauncher we will first have to change the path pointing to our RocketLauncher path.

Hyperspin tutorial videos archive#

The archive password is as mentioned in the download page.Įxtract the downloaded RocketLauncher.zip into the RocketLauncher folderĬhanging HyperLaunch Path to RocketLauncherīy default, if you're following Ryan's guide, HyperSpin assumes that the HyperLaunch is located at C:\HyperSpin\HyperLaunch. Just like HyperSpin, you'll need to register as member to download it.Įxtract it into a folder named 'RocketLauncher' under your HyperSpin folder, such as G:\HyperSpin\RocketLauncher. HyperLaunch 2.25c, which is pretty much outdated and replaced by HyperLaunch v3, and now RocketLauncherįirst, download the RocketLauncher v1.0 (Full Install) (65MB) here.ĭownload RocketLauncher v1.0 (Full Install). We are going to replace it with RocketLauncher.

Hyperspin tutorial videos install#

HyperSpin v1.3.3 Full Install came bundled with HyperLaunch v2.x, which is a very old and outdated copy of HyperLaunch. This tutorial assumes that you already read through Ryan's guide and downloaded/extracted the following: Think of the modules as a pre-defined CLI (Command Line Interface) that is pre-programmed to handle launching the emulator, e.g.

hyperspin tutorial videos

RocketLauncher provides a set of script or modules for basically every popular emulators to date.All configuration steps and settings UI remains the same in RocketLauncher just as in HyperLaunch, so the walkthrough written by Ryan's are still usable.You can still use HyperLaunch, however I recommend to transition to RocketLauncher for any latest updates.HyperLaunch is renamed/rebranded as RocketLauncher to remove its ties with HyperSpin, since it is meant to be a multi purpose launcher for other Front-ends as well.But you could refer here if you're trying to integrate it with RocketLauncher instead of HyperLaunch. Don't get me wrong, I highly recommend you follow Ryan's comprehensive guide to its entirely, which is what I did when I'm starting to set it up. While trying to setup HyperSpin following Ryan's Full Guide on Setup HyperSpin MAME and Hyperlaunch, I found that some extra steps are necessary to integrate HyperSpin with RocketLauncher. Before you read on, this is an extended tutorial on setting up HyperSpin with RocketLauncher, which now replaces HyperLaunch.






Hyperspin tutorial videos